Posted by Steph / 10th February 2010 in Game.Dev, People, Production Diaries
Programming students are a few hours away from submitting their Gold on their final game project: the Uprising.
Posted by Steph / 9th February 2010 in Game.Dev, Industry News, People
100% success rate for the programmers from Nightfall! That’s a news we needed to share!
Posted by Steph / 14th December 2009 in Concept Art, Game.Dev, People, Production Diaries, mds
Team Roflcopter sets itself for a major challenge – a music controlled action game: AudioGrav. Check it out!
Posted by Steph / 11th December 2009 in Concept Art, Game.Dev, People, Production Diaries, mds
Proud Team AFS presents their game Asylum Runner – it does get you go a little mental, but is it not the point?
Posted by Steph / 11th December 2009 in Concept Art, Game.Dev, People, Production Diaries, mds
Team Name created Bears of War, a survival platformer where the player fights off waves of enemies as a gun wielding bear! Sounds cool?
Posted by Steph / 11th December 2009 in Concept Art, Game.Dev, People, Production Diaries, mds
Montezumania was created by a team of six students better known under the name of Team RedLight. Check out their game!
Posted by Steph / 10th December 2009 in Game.Dev, People, Production Diaries, Uncategorized, mds
Game On! After four weeks of hard work during production, the students from the Game Development class of March 2009 and their tutors are proud to present their four titles.
Posted by Steph / 2nd December 2009 in Game.Dev, Industry News, People
Gareth Griffiths from Sidhe Interactive published an article on Gamasutra.com about User Experience, using Shatter as a case study.
Posted by Steph / 24th November 2009 in Game.Dev, People, Production Diaries, mds
Four teams, four games, half way there until their projects are completed!
Posted by Steph / 9th November 2009 in Game.Dev, People, Production Diaries, mds
Introducing four great teams about to start production on four cool games. Want to know more?