Posted by Steph / 13th January 2010 in 3D.VFX, Game.Dev, Industry News, New Frontiers
The Global Game Jam is the 48 Hours of Game Development. In its second year running, the number of participants is growing and Media Design School became a location for the Auckland Jam.
Posted by Steph / 9th September 2009 in 3D.VFX, Game.Dev, Industry News, New Frontiers
New game, top trailer. What is next in the Halo universe, I wonder!
Posted by Haylee / 2nd September 2009 in 3D.VFX, Alumni, Game.Dev, Interactive, New Frontiers, People, mds
MDS Graduates have combined their knowledge and skills in 3D and programming by developing a new iPhone game due to be available by the end of the year.
Posted by Steph / 31st July 2009 in 3D.VFX, Game.Dev, New Frontiers, People
Another one of those great web discoveries: I was recently referred to a blog by a friend of mine and this is what I found there. Rhonda is an amazing, inspiring piece of software developed around 2003 by Amit Pitaru.
Posted by Steph / 20th July 2009 in Game Dev. Awards, Game.Dev, Industry News, New Frontiers, People
You may well have heard of Petri Puhro. He is that Finish student who decided to take on monthly challenges to create a game in a week. And his work’s been talked about around the game development world and even rewarded at IGF 2008.
Posted by Steph / 18th June 2009 in Game.Dev, Industry News, New Frontiers
Microsoft showed off its new controller named “Project Natal” at E3 earlier this month. But there is a catch. There is no controller, or better, you are the controller.
Posted by Steph / 28th April 2009 in Game.Dev, Industry News, New Frontiers
Gameplay is the single most important element of game development. If you are making a game, it needs to be fun so it can attract people, retain their attention and get them to come and play the game again.
Posted by Steph / 30th March 2009 in 3D.VFX, Game.Dev, Industry News, New Frontiers
Thanks to the Expo and the conference, we were able to showcase not only the destination (our country is really a point of difference and a selling one), but also the quality of our curriculum, our existing close relationships with major industry partners, the amazing work from our students; and all of these made people stop, listen, ask, and even prepared to board a plane to join the team of staff or students down in Aotearoa.
Posted by Steph / 25th March 2009 in 3D.VFX, Concept Art, Game.Dev, Industry News, NZ Through A Robot, New Frontiers, People
We are ready! Open your doors GDC’s expo floor, and let us show off New Zealand’s and MDS’ amazing talents!
With the last touches on our booth today, we are now ready to welcome hundreds of people to have a taste of New Zealand and the amazing amount of creative talents that our country has to offer.
Posted by Steph / 24th March 2009 in Game.Dev, Industry News, NZ Through A Robot, New Frontiers, People
It’s all on in San Francisco this week – GDC, the Game Developers Conference is being held and is the biggest conference in the Games Industry. Anyone who is in the Industry or wants to be part of it meet here, this week in San Fran!
We will be bringing you LIVE our experience of this fantastic event.